Academic Writing
MOBA (Multiplayer Online Battle Arena) Games Comparison Between
Mobile Legends and Arena of Valor
By : Alfarez Santosa
Alfarezsantosatkj2@gmail.com
Abstract :
In this era, everything is very simply and easy to acces even that online game. When we was child online games is very difficult to create because of the internet access and devices that support to made it. But now, we can playing with other people by online games like Mobile Legends, Arena of Valor, and PUBGM. The Mobile Legends and AoV, games with Multiplayer Online Battle Arena type, are popular today, where they can be played on any smart phone anywhere and anytime. One of the main commodities in this game is the premium items. to get the virtual goods players have to exchange some money that can be purchased through google play store or electronics stores. The purpose of this research is to analyze the effect of enjoyment value, character competency value, visual authority value, monetary value, character identification, and the satisfaction of the game against the intention of repurchase. This research uses survey method to collect data. The Sampling method is non- probabilities with purposive sampling approach. The number of samples in this study is 130 respondents, with the criteria playing a Mobile Legends or AoV and make purchases of premium items on the games.
Keyword : Mobile games, Graphic, player, mobile legends, arena of valor
Theme : MOBA Games
Topic : Mobile Legends and Arena of Valor
Idea organization : Comparison Contrast
Thesis statement : What are the most popular of these twoMOBA games apps so that they become favorite applications?
Title : MOBA (Multiplayer Online Battle Arena) Games Comparison Between Mobile Legends and Arena of Valor.
Introduction
The rapid development of technology impacts several sectors, including the telecommunications sector, where today's mobile phones enable people to do various things only through their cell phones. Rapid technological advances also affect the behavior of technology use, especially cell phones. Today's cell phone itself is one of the things that cannot be separated from human hands. Mobile phones are also equipped with an operating system that can run various software or applications that must first be done through application store services such as the google play store on the Android operating system and the App Store application store on the iOS operating system. The function of cell phones, which used only to call and send short messages, is now used as a means of communication and as a medium of entertainment. One of the entertainments that is often used on cell phones today, especially millennials, is gaming. The game industry is now starting to shift from previously dominated by game consoles, such as the Playstation and Xbox, and computer games are slowly starting to move towards mobile games. At this time, we can play the games contained in the mobile phone anytime and anywhere. Internet support, where the internet has become a basic human need today, makes game developers create games where players can connect by using an internet connection. In addition to the increasingly sophisticated specifications of mobile phones and closer to computers, the development of the internet has also become one of the factors that make the mobile game industry able to compete with computer games and even pass it because of its practicality to be able to play games anywhere and anytime not fixated on one place if you have an internet connection. Figure 1: Dunia Games Revenue Growth Source: World of games, 2017 Mobile Legends is a MOBA (Multiplayer Online Battle Arena) game played by two teams fighting each other, with each team containing five players, and each person can choose their respective hero that can be used in the game. There are six types of heroes in this game with different roles. Namely tank, fighter, mage, support, marksman, and assassin. At the same time, AoV itself is a similar game that is a competitor to Mobile Legends. There are five types of heroes with different roles: Laner, Midlaner, Offlaner, Observer, and Jungler. The objective of both games is to destroy each other's Towers. Mobile Legends and AoV are free-to-play (F2P) games downloaded on Google Play for the Android operating system and in the app store on the iOS operating system. This game in Indonesia has become a phenomenon in society, especially among the millennial generation. According to Moonton Indonesia's Country Manager, Fendy Tan, as quoted by kumparan.com, the number of active Mobile Legends users in Indonesia has reached 8 million players and has been downloaded 35 million times. This number continues to grow along with updates that Moonton continuously makes as the developer by presenting new features and new heroes with interesting abilities. Not wanting to be outdone by its competitors, AoV claims to have 80 million active users every day and 100 million active players who have played it.
Attention trapper : Question quotation
Background information layer : There are so many players online games in the world and online games tournament.
Method : Collecting data by using G-form and using 19 participant. There are 10 question with option. This study uses a quantitative approach in which data analysis is carried out after a survey is conducted to respondents and then tabulated into numerical data. The survey method is a measurement process used to gather information during a highly structure interview with the interviewer directly or without the interviewer (Cooper and Schindler, 2014: 218).
Result :
In this research, I choose comparation between Mobile Legend and Arena of valor. And the things that compared in the Gform are ; Graphic, Events, System, Hero (character in the games). Based on the data that I got from 19 participant, they are prefer choosing Mobile Legends than Arena of Valor. From that data I got 94,7% choose Mobile Legend and Arena of Valor got 5,3%. And participant who chose Mobile Legend they like the graphic(21,1%), events(10,5%), hero(31,6%), and system(36,8%). And participant who chose Arena of Valor they like the graphic(33,3%), events(22,2%), hero(11,1%), and system(33,3%). And than, in this research I compared the cheaper when we top up in the games. And from the data I got Mobile Legends (83,3%) and Arena of Valor (16,7%).
So the cheaper is Mobile Legends. And than in the participant circle the most popular between Mobile Legends and Arena of Valor is Mobile Legends (89,5%) and Arena of Valor (10,5%). The conclusion from this research is Mobile Legends has the most popular than Arena of Valor even the game play is quiet same.
Discussion : On my point of view, from my G-form research the most popular MOBA(Multiplayer Online Battle Arena) is Mobile Legends. People like the graphic, events, hero, and the system is more proper than Arena ov Valor. And also, in the tournament Mobie Legends is the most famous online games tournament.
Conclusion : As we know most Indonesian people from the young to the adult are very enthusiastic about Mobile Legends. From Mobile Legends we can get some mony from any sources like ; Youtube content,tournament. And also, now the government have been facilitated for Indonesian E-sports.
REFERENCES
Ardhiyansyah, A., Firdaus, F. F., & Aritejo, B. A. (2021). Analysis of the Influence of Factors Affecting Purchase Intention of Premium Items in MOBA-Type Online Games. Jurnal REKOMEN (Riset Ekonomi Manajemen), 4(2), 91-101.